VDO exists because we couldn't find a streaming platform that met the standards of professional post-production. So we built one.
Remote collaboration in post-production has always meant compromise. Consumer video calls destroy colour accuracy. Purpose-built solutions are expensive, clunky, and force you onto hardware you don't need. Nobody was building for the way creative teams actually work — on Macs, with colour-critical content, needing real-time feedback.
We built the entire stack from scratch. A native macOS encoder that uses the hardware Media Engine in modern Macs. Our own server infrastructure in regional data centres. A browser-based viewer that needs no installs. And a peer-to-peer mode for colour-critical work where the stream never touches a server. Every piece is designed to work together.
Hardware-accelerated H.265 via the Media Engine. Real-time 4K from a MacBook Pro at a fraction of the power draw of GPU-based solutions.
Viewers click a link and watch in the browser. No app downloads, no accounts, no IT tickets. Works on any modern device.
Colour Rooms connect directly between machines. Colour metadata is preserved end-to-end. The stream never passes through our servers.
Dedicated servers in regional data centres — not shared cloud VMs. We control the stack from network to application.
Every stream is encrypted in transit. P2P connections are fully end-to-end encrypted with no server-side decryption.
Screen capture, NDI, Blackmagic hardware, file playback. StreamLite sits alongside your NLE without impacting performance.
VDO is built by people who've spent years in post-production and broadcast engineering. We understand the workflows, the quality expectations, and the frustration of tools that weren't designed for this work. We're a small team, focused on building something that actually solves the problem.